![]() ![]() ![]() Other than that, we had a mind-boggling amount of freedom in crafting our little bundle of goofy-looking joy. "There's virtually no learning curve to the creator. Your only limits are cost (each part carries a certain DNA point price, and you have a "starting balance") and complexity (an on-screen indicator lets you know when you're tricked your beast out to the max). They're all displayed in their own tabbed windows, and you can place them anywhere you'd like on your base creature shape. Parts are broken down into mouths, eyes, arms, legs, hands, feet, and extras. There was virtually zero guesswork involved in grasping which parts were better at what, whether it was mouths made for eating only meat but gave your creature a combat advantage or an herbivore maw that was better for singing, and thus socializing. This was the full version of the creator, so we had access to all of the various creature parts it ships with (the free edition contains only a quarter of them). Without even a shred of guidance, we were instantly resizing a colorful floating blob to form the body of our creature. There's virtually no learning curve to the creator. Read our full impressions after the break. Set to launch on June 17 in two flavors (a $9.99 "full version" and free downloadable demo, also included with The SimCity Box) the creator could be incorrectly described as a "utility" – in fact, as we found while tinkering with it, the Creature Creator could very well have a life of its own. We dropped by Maxis' offices today to get our feet wet in the stand-alone " Creature Creator" component of The Sims architect Will Wright's epic cell-to-galactic-civilization sim, Spore(which hits in September). ![]()
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